Is your steering wheel not turning? Or your hands aren't on it? Don't worry, it's quickly corrected!

On some of your modded vehicles, the steering wheel may be attached to the rest of the car, so you'll need to detach it and fit it in place of the basic steering wheel on a game vehicle.

It's imperative to choose the right original game vehicle to import into Zmodeler 3 to perform the manipulation, otherwise the hands won't be placed correctly and the character won't be seated in the right position.

The inclination of the shuttlecock is also very important, to ensure a clean spin. Remember also to resize the shuttlecock so that the player's hands are correctly positioned on it.

ALWAYS move at least the driver's seat dummy at the same time as the steeringwheel component! The position of the two dummies must remain identical, otherwise the player won't be in line, the hands won't be on it, and the result won't be top-notch.

Don't forget that it's the steering wheel dummy of the game's base vehicle that defines the latter's axis of rotation. If your steering wheel isn't tilted correctly, or is too big/small, then the rotation won't be clean. On some vehicles, you'll have to "tinker", as reducing the size of the steering wheel means that the car's interior is no longer as realistic and clean as it is on the base vehicle.

And of course at the end you have to put the component ".steeringwheel"in the folder chassis with the 2 seats.

If you're using the steering wheel and dummy from the driver's seat of another vehicle, the player's position may not be correct, so you'll need to edit the "LAYOUT"from the filevehicles.meta"in your DLC or in the files in the "update.rpfClick on the "Set" button to set the layout to that of the vehicle from which you extracted the steeringwheel and driver dummy.

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